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[Arcade]
Bolt Station
Prompt
Create a portrait pixel-art platformer set inside a space station. Put a small character on an automatically scrolling route with platforms, gaps, and collectible energy cells. Use a simple tap-to-jump interaction that works on phones, and introduce it with a short visual cue. Show three hearts and progress toward collecting ten cells. Give the station a dark blue palette with bright collectible and character accents. Include responsive jumps, collision feedback, sound control, and replay.

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[Runner]
Ember Courier
Prompt
Create a portrait 3D runner starring a fox courier carrying a delivery through a bright forest. Send the fox along a wooden route with coins, crates, and fallen trees. Let the player change lanes with swipes or arrow buttons and jump with a button or the space bar. Teach movement through brief on-screen cues. Show coins, hearts, and distance to the destination. Aim for a short delivery run with responsive controls, cheerful colors, obstacle feedback, and a satisfying finish.
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[Arcade]
Prism Rush
Prompt
Create a portrait neon arena shooter where the player drags to steer a small ship through enemy waves. Give the ship automatic fire, collectible energy, and a charged spiral attack triggered by a tap. Show hull health, kills, and chain progress with clear hit feedback. Build toward a warden encounter with protective outer targets that must be destroyed before its core. Use luminous geometric enemies and readable projectiles. Include victory, hull-breach, replay, and final call-to-action states.