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[Runner]
Ember Courier
Prompt
Create a portrait 3D runner starring a fox courier carrying a delivery through a bright forest. Send the fox along a wooden route with coins, crates, and fallen trees. Let the player change lanes with swipes or arrow buttons and jump with a button or the space bar. Teach movement through brief on-screen cues. Show coins, hearts, and distance to the destination. Aim for a short delivery run with responsive controls, cheerful colors, obstacle feedback, and a satisfying finish.

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[Runner]
Dune Runner
Prompt
Create a portrait desert runner with swipe-based steering and a clear route toward an oasis. Place collectible treasure and readable obstacles along the course so the player must keep adjusting direction. Show progress toward collecting forty treasures and introduce steering with a visual cue. Use warm sand colors, a strong player silhouette, and responsive movement. Finish with an oasis arrival screen that reports the collected treasure, offers another run, and includes a final call to action.
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[Arcade]
Bolt Station
Prompt
Create a portrait pixel-art platformer set inside a space station. Put a small character on an automatically scrolling route with platforms, gaps, and collectible energy cells. Use a simple tap-to-jump interaction that works on phones, and introduce it with a short visual cue. Show three hearts and progress toward collecting ten cells. Give the station a dark blue palette with bright collectible and character accents. Include responsive jumps, collision feedback, sound control, and replay.