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[Arcade]
Prism Rush
Prompt
Create a portrait neon arena shooter where the player drags to steer a small ship through enemy waves. Give the ship automatic fire, collectible energy, and a charged spiral attack triggered by a tap. Show hull health, kills, and chain progress with clear hit feedback. Build toward a warden encounter with protective outer targets that must be destroyed before its core. Use luminous geometric enemies and readable projectiles. Include victory, hull-breach, replay, and final call-to-action states.

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[Arcade]
Bolt Station
Prompt
Create a portrait pixel-art platformer set inside a space station. Put a small character on an automatically scrolling route with platforms, gaps, and collectible energy cells. Use a simple tap-to-jump interaction that works on phones, and introduce it with a short visual cue. Show three hearts and progress toward collecting ten cells. Give the station a dark blue palette with bright collectible and character accents. Include responsive jumps, collision feedback, sound control, and replay.
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[Arcade]
Splash Puzzle
Prompt
Create a portrait 3D coloring puzzle with sculptures built from small cubes and a rack of colored spray cans. Let the player rotate the sculpture, select a can, and apply paint to matching cube regions. Make remaining paint and selectable colors easy to read. Include two short levels featuring a mural and a car, with a failure state when the available cans cannot finish the sculpture. Use bright paint effects, simple touch guidance, sound control, replay, and a completion call to action.